# Egmatic

> From first scene to published 2D game, no code

- Website: https://egmatic.com/?utm_source=sohamlaunches.com
- SohamLaunches page: https://sohamlaunches.com/p/egmatic
- Maker: [@egmatic](https://x.com/egmatic)
- Categories: [Games](https://sohamlaunches.com/category/games), [No-Code](https://sohamlaunches.com/category/no-code), [Developer Tools](https://sohamlaunches.com/category/developer-tools)
- Launched: week 44 of 2026 (Oct 26 – Nov 1), [see that week](https://sohamlaunches.com/week/2026/44)
- Upvotes: 1
- Logo: https://qqlikokbckjksfqmejdc.supabase.co/storage/v1/object/public/media/listings/a3dddb4a-352e-475a-9b60-21751a11b1c2/logo-f4c7a5fd34f6.webp

## About

Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web, so publishing is not a separate project of its own. Projects are clean, versioned JSON contracts over a separate runtime on .NET 9 and MonoGame, so a game never gets locked inside the tool. The roadmap follows the same goal: player accounts, cloud saves and leaderboards without writing or hosting a backend. During early access Egmatic is completely free.

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Listed on [SohamLaunches](https://sohamlaunches.com), a weekly launch board for indie makers by [@soham_nayak04](https://x.com/soham_nayak04).
